Current Project: HUD7
Issue ID# 76 | increase the animation priority on zap animation | |
Status: Abandoned | Version: 7.0.0-beta.8.2 | Priority: 3 |
Assigned to: | Submitted by: Loom Kish | Attached file: |
Type: Bug |
Submitted: 23/03/2015 02:34:00 PDT |
Last Update: 23/03/2015 06:49:41 PDT |
Description: 1. turn ban talk and zap on on a gag 2. speak in chat 3. What should happen: the full zap animation should play What actually happens: if the uHUD sit anywhere is turned on, the animation does not play fully, not tested with other so's yet |
Note ID# 266:
User: | Lulu | Submitted: | 23/03/2015 | ||
Hmm I'm happy to discuss this further. The reason why I intentionally allowed a lower-priority anim is so as not to override something more serious, e.g. being bound (arms or legs or both). Or if you were sitting on a chair or a horse. There's really no way for me to tell what sort of anim you have on, so it's safer to be lower-priority. Does that make sense? |
Note ID# 267:
User: | Lulu | Submitted: | 23/03/2015 | ||
Hmm I'm happy to discuss this further. The reason why I intentionally allowed a lower-priority anim is so as not to override something more serious, e.g. being bound (arms or legs or both). Or if you were sitting on a chair or a horse. There's really no way for me to tell what sort of anim you have on, so it's safer to be lower-priority. Does that make sense? |
Note ID# 268:
User: | Lulu | Submitted: | 23/03/2015 | ||
Hmm I'm happy to discuss this further. The reason why I intentionally allowed a lower-priority anim is so as not to override something more serious, e.g. being bound (arms or legs or both). Or if you were sitting on a chair or a horse. There's really no way for me to tell what sort of anim you have on, so it's safer to be lower-priority. Does that make sense? |
Note ID# 269:
User: | Lulu | Submitted: | 23/03/2015 | ||
Updated status to Need Info from New. |
Note ID# 277:
User: | Loom Kish | Submitted: | 23/03/2015 | ||
I can see where you are coming from and agree. The animation actually seems to have two parts, the first, being shocked while standing is the one that has a lower priority that the uHUD sit anywhere nadu. The second part - lying on the floor looks to have a higher priority than the nadu. This results in kneeling and being shocked, before finally falling to the floor. Probably best to make them both low priority for the reasons you gave. Is it possible to have the gag disable the hud sit anywhere before zap, or even only play the animations if not seated? |
Note ID# 280:
User: | Lulu | Submitted: | 23/03/2015 | ||
k, we've discussed this inworld so I'll just summarize here for completeness. The second part is a KO anim, which will override existing anims because it's 'feedback' that the avie is KO'd. The first part is 'just' a zap, which isn't necessary to override higher-priority anims like sitting or being bound. |
Note ID# 281:
User: | Lulu | Submitted: | 23/03/2015 | ||
Updated status to Abandoned from Need Info. |