Current Project: HUD7
| Issue ID# 45 | Arm Override Not Deactivated When Cleared | |
| Status: Abandoned | Version: 7.0.0-beta.3.1 | Priority: 3 |
| Assigned to: | Submitted by: Gaea Morpork | Attached file: |
| Type: Bug |
Submitted: 23/12/2014 17:11:08 PST |
Last Update: 28/12/2014 23:55:44 PST |
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Description: 1. Recreate bug found in Issue 44 2. Deactivate "Refresh" option in Settings 3. Walk around a bit more What should happen: Arms animation should return to normal What actually happens: Arms animation continues to override standing AO animation |
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Note ID# 150:
| User: | Gaea Morpork | Submitted: | 23/12/2014 | ||
| Additionally, this situation persists even when cuffs are completely removed. It was necessary to "stop all animations" from Avatar Health to restore normal behavior. | |||||
Note ID# 169:
| User: | Lulu | Submitted: | 28/12/2014 | ||
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Updated status to Need Info from New. Updated version to 7.0.0-beta.3.3 from 7.0.0-beta.1.1. |
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Note ID# 170:
| User: | Lulu | Submitted: | 28/12/2014 | ||
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Hi Gaea, Again, tried steps 1., 2., 3., and couldn't repro it. I'm suspecting it's a once-off SL issue. Could you see whether you could repro it again? Thanks. |
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Note ID# 172:
| User: | Gaea Morpork | Submitted: | 28/12/2014 | ||
| I can't seem to duplicate it, either ... perhaps SL was having a bad server day when I encountered the original problem .. go ahead and close this | |||||
Note ID# 174:
| User: | Lulu | Submitted: | 28/12/2014 | ||
| Np, thanks Gaea for getting back to me on this 🙂 | |||||
Note ID# 175:
| User: | Lulu | Submitted: | 28/12/2014 | ||
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Updated status to Abandoned from Need Info. |
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