Current Project: HUD7

Issue ID# 104 Script Errors when attaching the HUD
Status: Closed Version: 7.0.0-beta.12.1 Priority: 3
Assigned to: Submitted by: Vanny Richez Attached file:
Type: Bug Submitted:
06/08/2015 12:30:22 PDT
Last Update:
06/08/2015 23:47:59 PDT
Description: 1. Updated to Beta 12

2. Attached the HUD

What should happen: Things should go smoothly. I am on an empty, residental full SIM

What actually happens: The HUD shows script errors. It repairs itself afterwards though.

Chatlog:
[05:15] ⋯ Hello Vanny, nice to see you again! ⋯ ⋯ your  eyes  only ⋯
[05:16] ⋯ A fresh new ℒսℓս HUD is on the way... ⋯ ⋯ your  eyes  only ⋯
[05:16] ⋯ (Didn't arrive? Just get a redelivery at the Update Switch... https://lu2.me/redeliver ) ⋯ ⋯ your  eyes  only ⋯
[05:16] Second Life: LULU Express Courier owned by Lulu Ludovico gave you 'LULU Signature HUD [7.0-beta.12]' ( CITY NOIR (248,255,26) ).
[05:17] LULU Signature HUD [7.0-beta.12]: LULU Signature HUD [7.0-beta.12] [script:LULU.HUD.quantum.core.lsl] Script run-time error
[05:17] LULU Signature HUD [7.0-beta.12]: Stack-Heap Collision
[05:17] LULU Signature HUD [7.0-beta.12]:
SL BORK DETECTED!
Vanny's ℒսℓս HUD launches tiny little ℒսℓս bots which swarm around the nasty Script runtime error.
[05:17] LULU Signature HUD [7.0-beta.12]:
SUCCESS!
ℒսℓս bots manage to defeat the evil SL bork.
Error's gone. All's well again.
(Move along now, nothing to see here.)
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