Current Project: HUD7
Issue ID# 104 | Script Errors when attaching the HUD | |
Status: Closed | Version: 7.0.0-beta.12.1 | Priority: 3 |
Assigned to: | Submitted by: Vanny Richez | Attached file: |
Type: Bug |
Submitted: 06/08/2015 12:30:22 PDT |
Last Update: 06/08/2015 23:47:59 PDT |
Description: 1. Updated to Beta 12 2. Attached the HUD What should happen: Things should go smoothly. I am on an empty, residental full SIM What actually happens: The HUD shows script errors. It repairs itself afterwards though. Chatlog: [05:15] ⋯ Hello Vanny, nice to see you again! ⋯ ⋯ your eyes only ⋯ [05:16] ⋯ A fresh new ℒսℓս HUD is on the way... ⋯ ⋯ your eyes only ⋯ [05:16] ⋯ (Didn't arrive? Just get a redelivery at the Update Switch... https://lu2.me/redeliver ) ⋯ ⋯ your eyes only ⋯ [05:16] Second Life: LULU Express Courier owned by Lulu Ludovico gave you 'LULU Signature HUD [7.0-beta.12]' ( CITY NOIR (248,255,26) ). [05:17] LULU Signature HUD [7.0-beta.12]: LULU Signature HUD [7.0-beta.12] [script:LULU.HUD.quantum.core.lsl] Script run-time error [05:17] LULU Signature HUD [7.0-beta.12]: Stack-Heap Collision [05:17] LULU Signature HUD [7.0-beta.12]: SL BORK DETECTED! Vanny's ℒսℓս HUD launches tiny little ℒսℓս bots which swarm around the nasty Script runtime error. [05:17] LULU Signature HUD [7.0-beta.12]: SUCCESS! ℒսℓս bots manage to defeat the evil SL bork. Error's gone. All's well again. (Move along now, nothing to see here.) -------------- |
Note ID# 434:
User: | Vanny Richez | Submitted: | 06/08/2015 | ||
This also happens when I relog with the HUD attached. After SL loads, the following errors show up everytime: [06:07] LULU Signature HUD [7.0-beta.12]: LULU Signature HUD [7.0-beta.12] [script:LULU.HUD.quantum.core.lsl] Script run-time error [06:07] LULU Signature HUD [7.0-beta.12]: Stack-Heap Collision [06:07] LULU Signature HUD [7.0-beta.12]: SL BORK DETECTED! Vanny's ℒսℓս HUD launches tiny little ℒսℓս bots which swarm around the nasty Script runtime error. [06:07] LULU Signature HUD [7.0-beta.12]: SUCCESS! ℒսℓս bots manage to defeat the evil SL bork. Error's gone. All's well again. (Move along now, nothing to see here.) -------------- |
Note ID# 435:
User: | Vanny Richez | Submitted: | 06/08/2015 | ||
Tested a relog at Lulu Warehouse. The script errors didn't showed up there. My home SIM (full SIM) runs on Second Life RC BlueSteel 15.07.28.303910 Maybe that could be the issue. |
Note ID# 452:
User: | Lulu | Submitted: | 06/08/2015 | ||
Hey Vanny, Unlike the situation with the Cuffs, the HUD repairs the script errors quite well. The script errors happen from time to time, unfortunately, and is a minor inconvenience. It's caused by server and script conditions. You'll find a fresh HUD (with exact script conditions) will most likely *not* see the same script error - showing that it's probably that momentary server condition that caused the earlier problem. Again, something outside my control. That said, if you see it happening too often - especially with the same script, submit another report please 🙂 |
Note ID# 453:
User: | Lulu | Submitted: | 06/08/2015 | ||
Updated status to Closed from New. |