Current Project: HUD7

Issue ID# 159 Gear has a strong tendency to conflict when worn on shared attachment points.
Status: Completed Version: 7.0.13 Priority: 3
Assigned to: Lulu Submitted by: Miriam Himanez Attached file:
Type: Bug Submitted:
25/01/2016 19:58:35 PST
Last Update:
04/03/2016 04:34:36 PST
Description: 1. Wear your gear and lock everything.

2. Make sure to wear objects on the same attachment-points. (For example boots (lower and upper legs) or prim/mesh - gloves (lower and upper arms).

3. Relog or do (several) teleports.

What should happen: Just login or teleport.

What actually happens: This bug is nasty, because the result can change on any trial. Most times you'll just receive a message of illegal detach due to an SL-tp-bug. Often some of the parts (not inevitably all that are on a shared point) have been detached as well, so re-rezz occurs and owner is messaged. Sometimes same part even two times! Rarely it can happen, that the bug doesn't occur at all. Please note that the gear tends to get being damaged very quickly if the bug occurs. Then this malfunctions become persistent even if the attachment points aren't shared anymore. Often HUD-restarts don't help then and just a replacement gets you out of this. I know that wearing RLV-stuff on shared attachment points tends to be risky in general but I NEVER had this problem with HUD6, so there must be a way to resolve this. Above all it's not easy to have 10 attachment points on the body occupied when wearing the complete set and none of them shared if being fully dressed. Boots are a big problem (as already mentioned) and often mesh clothing as well that docks at points one wouldn't expect.